{"id":9447,"date":"2025-01-17T11:54:49","date_gmt":"2025-01-17T10:54:49","guid":{"rendered":"https:\/\/itbranschen.com\/?p=9447"},"modified":"2026-03-13T19:19:24","modified_gmt":"2026-03-13T18:19:24","slug":"nvidia-claims-that-80-of-geforce-rtx-cards-use-dlss","status":"publish","type":"post","link":"https:\/\/itbranschen.com\/en\/nvidia-havdar-att-80-av-geforce-rtx-agarna-anvander-dlss\/","title":{"rendered":"Nvidia claims that 80% of GeForce RTX owners use DLSS"},"content":{"rendered":"<p class=\"wp-block-paragraph\">To no one&#039;s surprise, Nvidia is going full AI and placing <strong>DLSS<\/strong> in the middle of their <strong><a href=\"https:\/\/www.club386.com\/nvidia-rtx-5090-is-twice-as-fast-as-rtx-4090-but-with-a-big-caveat\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">RTX 50 graphics card<\/a><\/strong>. Controversy over false frames aside, it turns out the AI-based upscaler is actually already quite popular, as Team Green claims that most of its user base is already taking advantage of the one-click frame rate booster.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">DLSS usage is growing among RTX gamers<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The brand shared an interesting image claiming that more than 80% of RTX players are activating <strong><a href=\"https:\/\/www.club386.com\/nvidia-geforce-50-series-gpus-real-weapon-is-dlss-4\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">DLSS<\/a><\/strong>Together, they account for three billion cumulative hours of DLSS-enabled gameplay. An impressive feat that makes us wonder how AMD&#039;s FSR will fare in this regard, given that it&#039;s a more open and hardware-agnostic solution.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">How Nvidia counts its DLSS users<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Even if <a href=\"https:\/\/itbranschen.com\/dynatrace-samarbetar-med-nvidia-inom-observabilitet-for-ai-och-llm\/\">Nvidia<\/a> didn&#039;t give much detail on how it got that percentage, which isn&#039;t surprising. From the looks of it, everyone has tried DLSS at least once. And since many gamers play more than one title, chances are at least one required a small frame rate boost, thanks to a good old AI accelerator. Now imagine if GTX cards also had access to DLSS instead of FSR and XeSS (<strong><a href=\"https:\/\/itbranschen.com\/\" data-type=\"page\" data-id=\"6\">XeSS details<\/a><\/strong>), these numbers could be impressive.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/www.club386.com\/wp-content\/uploads\/2025\/01\/Nvidia-DLSS-slide.jpg\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"https:\/\/www.club386.com\/wp-content\/uploads\/2025\/01\/Nvidia-DLSS-slide-1200x676.jpg\" alt=\"Nvidia DLSS image.\" class=\"wp-image-94992\" title=\"| IT industry\"><\/a><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">DLSS has been constantly evolving since 2018<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">DLSS, which was introduced back in 2018 alongside the RTX 20 series (<a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/20-series\/\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>history<\/strong><\/a>), did not stop developing. From a slow start that required <strong>AI training<\/strong> per game to the difficulty of convincing developers to adopt it, not to mention the reluctance of players to use it, DLSS has come a long way to reach its current state. At the time of writing, it is available in more than 540 games and apps (<strong>list of DLSS games<\/strong>) \u2013 including 15 of the top 20 games of 2024 according to Nvidia. DLSS has become inevitable.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">DLSS 4 and next-generation innovations<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Its latest version, DLSS 4, takes Nvidia&#039;s ambitions even further by fine-tuning upscaling quality, stability, and latency, in addition to a new multi-frame generation solution that takes game smoothness to new heights. These new advances are made possible by a completely new neural architecture for the first time since DLSS 2 (<a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/technologies\/dlss\/\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>technical details<\/strong><\/a>).<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Flip measurement: Another key feature<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">And these are just the ones directly related to DLSS. Another feature thanks to a revamped display engine is what Nvidia calls flip metering (<a href=\"https:\/\/developer.nvidia.com\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\"><strong>official information<\/strong><\/a>). This technology should help the GPU deliver consistent and optimal frame-pacing, making games feel smoother by reducing judder caused by inconsistent frame-timing.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">The future of scaling is here<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Of course, DLSS \u2013 and upscaling in general \u2013 is here to stay. And with the improvements we see with each passing generation, we don\u2019t mind it all that much as long as it doesn\u2019t affect actual game optimization. The next step is to push image generation to the same level as DLSS upscaling to make it acceptable to have 15 out of 16 AI-generated pixels (<a href=\"https:\/\/www.nvidia.com\/en-us\/research\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\"><strong>future of AI rendering<\/strong><\/a>).<\/p>","protected":false},"excerpt":{"rendered":"\u200b\ufeffNvidia rapporterar att en stor majoritet av RTX-anv\u00e4ndare drar nytta av DLSS och att tekniken st\u00e4ndigt utvecklas f\u00f6r att f\u00f6rb\u00e4ttra spelupplevelsen och bildfrekvensen.\ufeff\u200b","protected":false},"author":1,"featured_media":9449,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"csco_display_header_overlay":false,"csco_singular_sidebar":"","csco_page_header_type":"","csco_page_load_nextpost":"","csco_post_video_location":[],"csco_post_video_location_hash":"","csco_post_video_url":"","csco_post_video_bg_start_time":0,"csco_post_video_bg_end_time":0,"footnotes":""},"categories":[21,202],"tags":[557,556,555,3069,1589,3071,318,554,3075,3073,101],"itb_content_type":[],"class_list":["post-9447","post","type-post","status-publish","format-standard","has-post-thumbnail","category-nyheter","category-spel","tag-dlss","tag-gpu","tag-grafikkort","tag-it-sakerhet-nyheter-sverige","tag-it-kanalen","tag-nordisk-it-media","tag-nvidia","tag-rtx-5090","tag-svensk-it-nyhetssajt","tag-tech-tidningen","tag-teknik-innovation","cs-entry","cs-video-wrap"],"_links":{"self":[{"href":"https:\/\/itbranschen.com\/en\/wp-json\/wp\/v2\/posts\/9447","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/itbranschen.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/itbranschen.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/itbranschen.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/itbranschen.com\/en\/wp-json\/wp\/v2\/comments?post=9447"}],"version-history":[{"count":0,"href":"https:\/\/itbranschen.com\/en\/wp-json\/wp\/v2\/posts\/9447\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/itbranschen.com\/en\/wp-json\/wp\/v2\/media\/9449"}],"wp:attachment":[{"href":"https:\/\/itbranschen.com\/en\/wp-json\/wp\/v2\/media?parent=9447"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/itbranschen.com\/en\/wp-json\/wp\/v2\/categories?post=9447"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/itbranschen.com\/en\/wp-json\/wp\/v2\/tags?post=9447"},{"taxonomy":"itb_content_type","embeddable":true,"href":"https:\/\/itbranschen.com\/en\/wp-json\/wp\/v2\/itb_content_type?post=9447"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}